Metro 2033
Metro 2033 is a survival horror first-person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. Metro 2033 was developed by 4A Games in Ukraine, and was released on Microsoft Windows and Xbox 360 in March 2010. In Metro 2033, the player controls Artyom as he moves through the ruins of post-nuclear-apocalyptic Russia. The player uses guns of both real and fictitious designs to kill mutants and hostile survivors. Most of the game takes place within the Metro system, although Artyom does venture above ground on rare occasions. Wikipedia
Both Metro 2033 and Metro Last Light have a built in benchmark utility which we used for both games.
- Quality – Very High
- DirectX 11
- AA – MSAA 4X
- Texture Filtering – AF 4X
- Advanced Physics – ON
- Tesselation – ON
- Motion Blur – Camera + Objects (DX10+)
- Skin Shading – Sub-scattering
- Bump Mapping – Precise
- Soft Particles – Enabled
- Shadow Resolution – 9.43 Mpix
- Light-Material Interaction – Full
- Geometric Detail – Very High
- Detail Texturing – Enabled
- Ambient Occlusion – Precomputed + SSAO
- Image Post Processing – Full
- Parallax Mapping – Enabled with Occlusion
- Shadow Filtering – High quality
- Analytical AA – Enabled
- Volumetric Texturing – Full Quality / Incl Sun
- 3 Runs – 1 Scene
Let’s start again with 1080p:
The Metro 2033 benchmark varies hugely in FPS.
Again we see a familiar trend – while the 295×2 may be faster when the going is good, as soon as thing gets worse, the Fury X can pull ahead.
It’s unusual indeed to see these two bar graphs so far apart:
Now let’s try 4K…
For the first time we see some interesting gpu usage dips on the Fury X.
The 295×2 keeps a solid distance ahead of the Fury X. No crossfire issues here.
While at 1080p is much of a tie, at 4K the 295×2 is definitely winning.