Thief
Thief is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy/steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. The series consists of Thief: The Dark Project (1998), Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and Thief (2014). The main tactic of Thief is to avoid fights and instead sneak around the enemies. Thief is sometimes described as either a “first-person sneaker”, “sneak-em-up” or a “first-person looter” to emphasize this difference. Wikipedia
Thief has a built in benchmark utility which we used.
- Preset – Very High
- Texture Quality – Very High
- Shadow Quality – Very High
- Depth of Field Quality – High
- Texture Filtering Quality – 8x Anisotropic
- SSAA – High
- Automatically Limit Texture Quality – Default
- Screenspace Reflection – On
- Parallax Occlusion Mapping – On
- FXAA – On
- Contact Hardening Shadows – On
- Tesselation – On
- Image Based Reflection – On
As usual the 295×2 is idling quite a bit, however it seems to almost be off as much as it’s on.
Here we again see the “crossover” where the 295×2 does better at the high end, but worse at the low end.
Of course the average FPS is quite high, but again the Fury X does far better at lower frame times.
Let’s see if the pattern continues to 4K.
At 4K, usage seems far more normal, primarily because FPS has dropped so much. Frametimes now look far more normal with the 295×2 significantly better:
Likewise the 295×2 average results are also significantly better:
So a clear winner at 1080p and a different clear winner at 4k. However are we going to decide who is best?