Thief
Thief is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy/steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. The series consists of Thief: The Dark Project (1998), Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and Thief (2014). The main tactic of Thief is to avoid fights and instead sneak around the enemies. Thief is sometimes described as either a “first-person sneaker”, “sneak-em-up” or a “first-person looter” to emphasize this difference. Wikipedia
Thief has a built in benchmark utility which we used.
- Preset – Very High
- Texture Quality – Very High
- Shadow Quality – Very High
- Depth of Field Quality – High
- Texture Filtering Quality – 8x Anisotropic
- SSAA – High
- Automatically Limit Texture Quality – Default
- Screenspace Reflection – On
- Parallax Occlusion Mapping – On
- FXAA – On
- Contact Hardening Shadows – On
- Tesselation – On
- Image Based Reflection – On
1080p wasn’t too challenging for the 960 putting out a respectable 50FPS average when settings are maxed:Usage looks very nice and clean:
Percentiles are nice and flat at the upper end – just how we like:Of course with 50FPS at 1080p we can’t expect much at 4k:
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