Thief

Thief is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy/steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. The series consists of Thief: The Dark Project (1998), Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and Thief (2014). The main tactic of Thief is to avoid fights and instead sneak around the enemies. Thief is sometimes described as either a “first-person sneaker”, “sneak-em-up” or a “first-person looter” to emphasize this difference. Wikipedia

Thief has a built in benchmark utility which we used.

  • Preset – Very High
    • Texture Quality – Very High
    • Shadow Quality – Very High
    • Depth of Field Quality – High
    • Texture Filtering Quality – 8x Anisotropic
    • SSAA – High
    • Automatically Limit Texture Quality – Default
    • Screenspace Reflection – On
    • Parallax Occlusion Mapping – On
    • FXAA – On
    • Contact Hardening Shadows – On
    • Tesselation – On
    • Image Based Reflection – On

1080p wasn’t too challenging for the 960 putting out a respectable 50FPS average when settings are maxed:thiefUsage looks very nice and clean:
thief_usage

Percentiles are nice and flat at the upper end – just how we like:thief_frame_timesOf course with 50FPS at 1080p we can’t expect much at 4k:

thief_4k

1 COMMENT

Comments are closed.