Metro Last Light Redux
Metro: Last Light is a single-player post-apocalyptic-themed first-person shooter video game with stealth and survival horror elements, developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 in May 2013. Just like the original game, Metro: Last Light is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground. Wikipedia
Both Metro 2033 and Metro Last Light have a built in benchmark utility which we used for both games.
- Quality – Very High
- SSAA – On
- Texture Filtering – AF 16X
- Motion Blur – Normal
- Tesselation – Very High
- V-Sync – Off
- Advanced Physics – On
- 3 Runs – 1 Scene
1080P with a maxed out Metro Last Light Redux appears to be very challenging to our array of GPUs. Clearly for a 960 the settings would need to be turned down for it to be playable. Usage however looks good – the two spikes are scene transitions.Frametimes are more variable than I’d like, but nothing really out of line with the FPS that we see:
At 4K of course things become deeply unplayable:
Although VRAM was very close to being maxed we don’t think the GPU was limiting. the 7FPS is simply indicative of an unoptimized game with settings turned up too high.
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